Gaming Highs of 2009

Well, following on from my post from 2 years ago, here's a list of games that I played in 2009 (not necessarily released in 2009) that I think are worthy of a mention:

  • PixelJunk Eden:
  • I'm not sure when I bought this game, quite likely in 2008, but only last month did I get the 50th spectra (and I haven't really even touched the add-on pack yet). The art style and unique gameplay in this title are totally entrancing, and there's an amazing amount of playability there, especially given the price. This is the sort of thing that you miss out on by not having a PS3.
  • House of the Dead: Overkill:
  • Sega doing what Sega do best, even if it wasn't actually developed in-house. If you only bought one Wii game this year (and who would blame you?), this should've been it. Clearly heavily influenced by Planet Terror, this game oozes style, humour and various other unpleasant liquids. Just about the perfect length for a light-gun game, I'd go as far as to say that this is the best shooter Sega have ever published.
  • Uncharted 2:
  • Worth a mention - it does nothing new, but everything it does, it cranks up to 11. Some of the set-pieces are truly breathtaking, and it manages to keep up a good pace for the entire game; a massive improvement on the first. Like watching a blockbuster movie.
  • Batman: Arkham Asylum:
  • Who'd have thought, a movie-licensed game that's actually good enough to legitimately be nominated for several game-of-the-year awards? I also love Batman (in a platonic sense), so this was a no-brainer for me. Easily the best use of the Unreal engine so far too, far outclassing Epic's own Gears of War 2.
  • Killzone 2:
  • This would be worth a mention solely for the amazing technological achievement for me, but it also happened to be a great game too. All FPS games feel primitive after getting used to the feeling of weight and the excellent cover system implemented in this game. Like Uncharted 2, it doesn't do anything new that's very significant (except, arguably, the aforementioned cover system), but what it does, it does with style. After the disappointment that was Motorstorm, it was doubly surprising to see a game that actually surpassed its target render.
  • Assassin's Creed 2:
  • Anyone that played the first could see that there was a good game in there somewhere, marred by inane repetition and lack of direction. So, way to go Ubisoft Montreal for finding it! A much longer campaign than the first, a much more developed combat system, some good tweaks to the free-running system and some great new challenges make this the game the first was promising. I preferred the storyline in the first and I think this one jumped the shark a bit (anyone that's completed it will know what I'm talking about...), but it was still entertaining. This time round, the story took a back seat to the gameplay, and overall, the game benefited from it.
  • Ratchet and Clank: A Crack in Time:
  • This is mostly a sympathy mention really, but it's such a shame this game was overlooked. I've disliked almost every other game in the series too, so this came as quite a surprise for me. Some fantastic voice-acting (easily on par with Uncharted 2), some innovative puzzling, very solid core gameplay mechanics and impressive graphics. If this had been released earlier, it would've done so much better. As it is, it's still very much worth picking up.
  • Borderlands:
  • Worth a mention for being the first game to successfully bring Neverwinter Nights/Diablo-style gameplay to the consoles. Not to mention successfully pairing classic western RPG gameplay with FPS gameplay (though Fallout 3 beat it to the punch on this, even if it doesn't do it as well). Probably not worth playing as much as a single-player game, but really excels in multiplayer.

It's worth mentioning how disappointing I found Call of Duty: Modern Warfare 2. It has a single-player campaign that should be measured in minutes instead of hours, and although there are moments of brilliance, there are many more moments of needless frustration. The multiplayer hasn't really evolved since the first Modern Warfare either. Not to say it isn't a good game, but it was massively overrated. It makes you wonder how much bribery is involved with the review scores of large publications.

New Super Mario Brothers Wii was also very disappointing. The idea of taking the new look and mechanics from the excellent DS game and making a larger, shinier, multiplayer, console version of the game is great. The execution, however, is lacking. The levels and physics haven't been tweaked significantly enough to allow for the extra players, meaning playing anything other than single-player is a lot more challenging than it should be. The difficulty curve is also far too steep compared to pretty much every other Mario game in the series. Again, still good, but disappointing.

Not sure if it's worth mentioning how deeply disappointing Halo: ODST is. But there you go, just did it. And an honourable mention goes to Dead Space: Extraction on the Wii for proving that not all Wii games have to look like ass.

It was nice to see the trend of mediocre PS3 ports start to reverse in 2009. Although you're still better off buying the 360 version of a multi-platform game in the majority of cases, the gap is starting to narrow and there are a very select few titles that are actually better on the PS3. This is quite a testament to the sophistication of the programming techniques and middleware when you consider how different the architecture of the PS3 and the 360 are.

Hopefully games will continue to become more sophisticated in 2010, both in terms of technology and artistry. I'm especially looking forward to seeing Heavy Rain and Gran Turismo 5. Until next year!

R.I.P. Duke Nukem Forever.

Jakub Steiner says:

Thanks for the list, I missed/avoided most of these.
One thing I did pick up and didn't enjoy was Killzone2. I got really drawn to it by the flawless visuals. It does look absolutely amazing. But I found the singleplayer rather dull an uninteresting even before I had a chance to be absolutely blown away by Uncharted2. I had super expectations for the class-based multiplayer (am an old Enemy Territory junkie) to be completely let down. You still shoot heads no matter what class you pick. There's no sense of an epic battle, just a skirmish. Having to unlock the classes is a weird choice too. Killzone2 was a major disappointment for me. Haven't played the first one, but Liberation on the PSP was a lot more fun.

Looking forward to a gaming 2010. Will be rad if only for God of War3 :)

(jimmacfx on the PSN btw ;)

mg says:

Even though I understand that most will go for Uncharted 2 as GOTY, Demon's Souls is the winner for me. I've already spent something like 100 hours in this game and I am still having fun.

James Henstridge says:

The Batman game was more closely related to the cartoon series and comic books than any of the movie portrayals, so I'm not sure you could classify it as a movie license game.

It didn't have to match the movie's release schedule and didn't have to limit itself to limit itself to Christopher Nolan's interpretation of the Batman story, instead being able to draw on anything from the source material even if it contradicts the movies.

A similar thing happened with the Incredible Hulk games for the last generation of consoles: there was a mediocre game that loosely followed the script of the 2003 Hulk movie, and a much better one (Incredible Hulk: Ultimate Destruction) released a few years later based on the comics that focused on letting you be the Hulk.

Chris Lord says:

@jimmac - Fair enough about KZ2, I think just the basic feel and the look had me, the game didn't do anything too innovative and I agree about having to unlock classes. And Killzone: Liberation was excellent :) Added you on PSN.

@mg - Unfortunately Demon's Souls wasn't released in Europe and I'm too lazy to import, so I haven't played it yet :(

@James - Yeah, mind-slip there, should've just said licensed, not movie-licensed. Lots of good Spiderman games too actually, but that's the exception...

Adrian Perez says:

I would BrĂ¼tal Legend to your nice list of great games, hehe ;-)

plumpy says:

I rarely play video games, but played some with my family over the holidays. I really enjoyed the new Super Mario game! Yes, it's clearly MUCH easier if you play by yourself, but I like that you have to communicate and work together when you play as a group. It can be frustrating, but I thought it was pretty rewarding once we figured that out and all started working together.

Sean says:

I can't disagree with you more on the New Super Mario Bros Wii.  The multiplayer was PERFECT.  Yes, it was harder, which is what made it so damn fun.  I have never in my life laughed so hard at a game from dying over and over because of friends accidentally getting in the way.  It was a blast.  While it's pretty good single player, it's 10x better multi player.

James Henstridge says:

@Chris: I seen lots of good games that have been based on some license -- they just weren't movie tie-in games.

The games that aren't released to coincide with a movie release usually have a longer development time and often have more source material to draw from (how much can you really get from a 1.5 hour movie script?).  Most other licensed games have more source material to draw from, and can be developed on their own schedule.  This doesn't guarantee that a good game will pop out the other end, but neither does an original story.

As for my favourite games of 2009, in addition to what you've already mentioned I'd include Flower and Burnout Paradise (I realise that this one is a 2008 game, but I only really discovered it last year and they have continued to update it).

Chris Lord says:

About NSMBW, I didn't say it wasn't good, just that it was disappointing. Playing co-operatively should not make a game harder, otherwise it defeats the purpose somewhat.

Sure, playing with multiple people is definitely more fun, but it makes the game far more frustrating. Done correctly, it'd be more fun and less challenging. The teamwork you employ in NSMBW is to avoid killing each other, as opposed to helping each other reach a common goal, which isn't how it should be imo.

Bionic Commando: Rearmed showed how co-operative platformers should work in a modern age - adding a second player made the game easier, though still challenging, and working together made it a lot more fun. And there are plenty of multiplayer platformers from yesteryear to take influence from too (the Contra series comes to mind).

NSMBW wasn't bad, but it could've been much better. It doesn't even feel nearly as polished as the excellent Super Mario Galaxy, or even NSMB on the DS.

Chris Lord says:

@James: I'd still say that games based on licences are mostly bad or mediocre - There are some great Spiderman and Star Wars based games, and then that's pretty much it. I think it's pretty fair to say that the majority of games not based on original IP tend to be pretty sub-standard. And some of them are truly awful (cough Superman 64 cough).

Any comments?